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Warlords call to arms cheat codes
Warlords call to arms cheat codes





warlords call to arms cheat codes

RPG: Handheld rocket skill that reduces open ground dispersion when fired when not direct controlled.Shotgun: Hard hitting close combat weapon.Pistol: A fallback weapon when primary weapon is not suited for close combat or is out of ammunition.Sniper Rifles: Hard hitting rifles that do the most damage with Aimed Shot.Marksmen Rifles: Heavy rifles that can not be fired on the move.Automatic fire when prone or braced to cover, as well as being mounted. Machinegun: Burst firing when standing and crouching.Rifle: Single shot distance and burst or automatic at a closer distance.SMG: Burst firing firearm that can be able to fire automatic at closer range.Snipers are qualified to use the Aimed Shot ability of some firearms, such as the common sniper rifles, anti-tank rifles, and some marksmen team heavy rifles.Engineers can build defenses and repair vehicles.Mechanic is a Vehicle Crewman exclusive that can repair but are unable to repair the hull Hit Points of the vehicle. Medics can revive fallen troops that are in critical condition but are not killed.But I think you should still know what they do. If you see any mortar team or Mechanized SPG you seen it all. They will not be covered because they are all different models with the same matching stats and similar performances. Logistic, Transport Trucks, Heavy Artillery, Mortar Teams Some vehicles at the same cost are not equally effective at the same role but perhaps perform better in complementing other units or dealing with specific threats. Vehicle cost includes Hit Points, Armor Protection, and Number of Weapons, number of troops inside, with some other hidden features such as Fuel Consumption and Travel Speed. Snipers: 5 Combat Skill, Hit Points are varied, Medic.Tier 4: 5 Combat Skill, +250 Hit Points, Medic.Tier 3: 4 Combat Skill, +150 Hit Points, Medic.250 Base Hit Points unless stated otherwise. Tier 1: 2 Combat Skill, no change in Hit Points.Tier 0: 1 Combat Skill, -50 HP, No Revival Chance.So a breakdown on the Infantry Skill Tier system I am using in this guide. Most of the time you can combine two teams to make one squad. Most squads are 5 man and unless stated otherwise.Īll Teams are three man unless stated otherwise. Afterwards the remaining squads are on a skill tier system with their own unique strengths and weaknesses. The Faction’s signature squad as the 3rd squad, usually a combination of a machinegunner, upgraded riflemen, and a medic with additional quirks to that faction. The second squad is used as longer distance combat skirmishers as the first complete squad. Usually squad lists begin from close contact or low cost reinforcements. Other factors include squad size, Unit Hit Points, Sprint Stamina, Upgraded Weapon Variants and unit skills such as Aimed Shot, Medic, Mechanic, or Engineer. Before we dig in deeper here are some quick rundowns of the game’s gameplay features.Ĭost varies on unit roles, with close combat units being cheaper than normal and support troops. Now that I have your attention I will explain to you the features, unit advantages, and unique options of all the Factions. Complete Faction Guide Introduction Overview







Warlords call to arms cheat codes